Playtesting is essential for a game to succeed. Until you test your game experience with your audience, you just work with assumption and have no idea how it will actually be used. We discuss the importance, and how you should go about play-testing your game. What is the difference between quantitative research and qualitative research, what are the methods to use and how do you prepare, execute and evaluate the test?

Emiel Kampen shares with us his experiences with playtesting at Guerrilla Games, IJsfontijn and his own company Prrrple (see slides).


Slides of the lecture (PDF)