We discuss some fundamental game design theories to provide a structured way of thinking about games and game design.
- Random game definition generator and an article on definitions of games
- The magic circle: the importance of respecting it.
- The story of Roos-Anne Bol.
- The original paper on Bartle types
- Nick Yee’s 2006 paper on motivations to play MMORPGs
Dear Esther – a game without a classic goal