We start off with creating some context for why we make (computer) games. Since when do we play games? Why do we play games? Why have they always been so interesting?
We then look to the relatively short history of computer games. How did it start out, what different periods, inventions, evolutions took place? We also ponder at what possible future are likely for digital games.
We also discuss genres, types of play, consoles, arcades, technical progress, trends and reminisce a LOT of games.
In this part, we learn what the role of a game designer is, how this differs depending on the size of the company. We look at what skills a game designer should have and what main tasks they might have. We discuss those tasks (such as concept development, communication, design, playtesting and more into detail.