Challenge is a very interesting and unique part of games. This lecture we talk about what it is and how it works, by discussing Flow Theory, difficulty, fairness and frustration, goals and rewards and the different types of challenge.
SlidesSlides of the lecture (PDF)
Try to find the dominant strategy in the example game and beat your classmates’ high score: http://gd-example.doornena.nl
Read this article about neurotransmitters in games / gamification: https://www.gamified.uk/2015/01/05/neurotransmitters-you-should-know-about-in-gamification/