Balance & level design


With the subject of balance, we will discuss what it means and how it is important to regain uncertainty. We look at dominant strategy, (in)transitive relations, (a)symmetric balance, feedback loops and player balance and how all of those can effects balance and therefore what you can do to enhance your game.

We also look at the difference between game- and level design and look at in what ways level design is used.


Slides of the lecture (PDF)

More information


Machinations examples (zip with XMLs)

How Super Mario Mastered Level Design (Youtube)