Lectures

In this course, we will try to teach you as much as possible about game-design in general. Different than in other courses, we will not be teaching absolute knowledge, but rather help you understand game design, practice analyzing games and learning how to be creative yourself. The following lectures will be given:

Lectures

Introduction to the course
Unity crash course
Agile design process
Game history & game designer role
Fundamental theory
MDA Framework
Game analysis
Challenge
Balance and Level design
Narrative
Playtesting
Societal Context
Applied (serious) games & learning in games + recap
Idie and Serious / applied games guests (no slides; no exam questions)