Lectures

In this course, we will try to teach you as much as possible about game-design in general. Different than in other courses, we will not be teaching absolute knowledge, but rather help you understand game design, practice analyzing games and learning how to be creative yourself.

Lectures will be given on Wednesday (Niels) and Friday (Anne & Niels). The content of the lecture will become available the day after the lecture.

Lecture 1 (8-2-2017)
Intro to game-design (field & course) & A history of games

Lecture 2 (10-2-2017)
The game-designers role

Lecture 3 (15-2-2017)
Crash Course Unity

Lecture 4 (17-2-2017)
Design Process – Agile Development

Lecture 5 (22-2-2017)
Fundamental theory

Lecture 6 (1-3-2017)
MDA Framework

Lecture 7 (3-3-2017)
Analysis

Lecture 8 (8-3-2017)
Challenge

Lecture 9 (10-3-2017)
Balance

Lecture 10 (15-3-2017)
Narrative

Lecture 11 (17-3-2017)
VR for the masses

Lecture 12 (22-3-2017)
Game Studies 101 & Societal Context

Lecture 13 (24-3-2017)
Playtesting

Lecture 14 (29-3-2017)
Serious / Applied Games

Lecture 15 (05-04-2017)
Level Design & Landscape