Note: The information currently provided on this site is of the year 2016/2017. New content will soon be available.
The Game Design course (or Game-ontwerp in Dutch) is given by Niels Aust and Anne Boumans as part of the Game Technology curriculum at Utrecht University, and it is also part of the games&interaction track of the Informatiekunde bachelor. The course is open to other students who are interested in games and game development.
The course will introduce students to game design in a broad sense. There are three aspects covered:
- Analyzing game design. You will learn terminology and theories, and apply these in the second and third assignment and the exam.
- The role of the game designer. Communicating game ideas, creating design decisions, and properly evaluating a prototype.
- Knowledge about game design and the game development world. Knowing a game designer’s vocabulary is important to properly communicate in a development team.